Post by nightsong on Nov 9, 2010 12:42:58 GMT -5
Harper, tell me of the road...
Username: Nightsong
Character Number: 1st
Name: Eris, full name Erissaya
Age: Nineteen turns.
Birth Season: Summer
Gender: Female
Location: Forests of Lyeunia
Rank: Candidate
Candidate for: Dragon
That leads beyond this hold...
Appearance:
Tall, lean, and exceptionally beautiful, Eris stands out quite a bit when set in what most would consider the norm for those living on Pern. Past the bright and inquisitive nature set there by her lot in life, the first thing that is noticed about Eris is that she’s not quite… tame. Able to shake up the nervous, anger the traditional, or enchant the curious, Eris has a habit of leaving a trail of wide eyes and odd looks in her wake, simply by walking into a room.
Eris is exceptionally thin, a long line of muscle hidden by smooth skin studded with the occasional scar. She maintains a curviness still, of one without want for eating, with a small chest and long legs, the swell of her hips allowing her an inescapable air of femininity. Standing at around five feet and eight inches, she is tall, youth and her background making her incredibly agile. A dancer, she carries a lightness to her movements and exceptional flexibility, seeming effortless in even her most complex tricks and dances. Her stance is usually straight, feet set apart and her head up, belying a station of importance in a world outside Pern’s hierarchy.
Brilliant blue eyes, piercing and pale, sit above high cheekbones and framed with pale skin and heavy golden lashes. They sport incredible clarity and sharpness, trained to see details that most do not. Her hair maintains an exceptional length, a pale blonde that seems almost white-gold and falls several inches past her shoulders, rarely tied back unless on the hunt. Beautiful and dangerous, she sports scars from her time among her tribe, including the three long jagged lines that stretch from just left of her belly button, wrapping around and down to the curve of her hip. Her feet are often bare, thickly calloused to allow her to run on almost any surface, and her hands bear the telltale silver scars of a hunter and fighter, nicks and cuts from the daily handling of knives.
Eris, with all her features, stands out the most among the inhabitants of Pern because of the dress of her tribe’s women. Eris wears as little as she can get away with, finding too much clothing restrictive and uncomfortable. This usually manifests in thin straps at the shoulders and enough fabric to stop just under the swell of her breasts, her arms and stomach bare. Long skirts are more comfortable to her, but bear the same changes in style as her shirts do, riding low on her hips and comprised of a front and back pair of long panels, leaving her hips bare and long legs space to run, dodge, dance, and ride. She wears an underset, knotted to the panels and allowing her to do anything she needs to do without fear of flashing anyone. She often ties small leather satchels to the chain that fastens her skirts at her hips, bearing any number of odd things the girl needs or finds. When the time comes for business, her clothing is usually of dark neutral tones, but any other time, they are bright flamboyant colors.
That wends its way around the hill...
Personality:
Social, outgoing, a natural leader, independent, intelligent, confident, strong, proud, able, active, motivated, curious, flirtatious, loyal.
Unabashed and unafraid, Eris was taught from a young age that she was able to get what she wanted out of others with a combination of seduction and flattery. She oozes confidence, despite what some would call her ‘questionable’ morals. Eris thrives on the idea that life is for living, and anything she would wish to have or do, despite others' objections or denouncement, is hers to have.
A total daddy’s girl, Eris is surprisingly unspoiled, but feels she deserves the finer things in life. Eris is stubborn, most notable for her constant flirting and drive to get what she wants. Her conscience does not trouble her about the people she may hurt in getting to her goal. For Eris, the ends always justify the means. She is, however, selfless in her generosity for those in need, her money often going to help anyone in need among her family or in her travels. Because she lives outside of Hold or Weyr laws and morals, Eris is always a shock to the system for those that do.
She has an unflagging loyalty to her people and her way of life, considering those that live in the Pernese norm spoiled at times. She loves her family deeply, seeing their way of life in a manner of reverence. Her ties go to all her people, her runner, and her fire lizards.
Does it go farther on until...
History:
Raised in tribe of displaced general barbarians in the more abandoned area of Northern, Eris grew up in a very strange hierarchy bred by dissatisfied ex hold and weyrfolk. The men and women that created the tribe were fed up with the social order of the typical Pernese, and decided to band together in the south, creating a social order of their own. The ancestors of this band of petty criminals and overly spirited women bred runners for the band’s trading and travel. The Viking-esque band slowly blended and adapted to become their own people, instead of cast offs from the holds and weyrs. The gypsies of Pern on runner back, the band was always a neutral party in the business of weyrs or holds, often offering their hands in helping those down on their luck, despite their natural distaste for hold or weyrfolk.
At their exceptional growth, the band’s leadership decided to half its ranks and to send one part of the group south to the isle of Lyeunia , to thrive there. The southern band remained, in its usual fashion for the foaling season, in caverns not far out from the ocean’s reach. . The northern bound group of family was decimated, however, by an extreme bout of contagious illness, leaving only two or three survivors to tell the southern band that the brothers and sisters, sons and daughters to the north were gone between forever.
A band known for the exceptional harpers in its midst, the men and woman of the surviving band are epic storytellers, a trait passed on to the children of the tribe. As the band passed its leadership from man to man, Eris’s father eventually took the leadership. Being the leader’s daughter, along with being raised in her particular group, Eris has enjoyed many freedoms that regular hold girls wouldn’t. Her father’s only daughter among numerous sons, Eris fast became one of the band’s most treasured young women. At ten turns old, Eris’s father used his position as the band leader to ensure his daughter’s future, enlisting the aid of the band’s women to teach her to dance and educate her, teaching her to read and giving her an occupation to rest on. Eris learned to ride and began her life as a teenager dancing in gathers like many of the holdless girls would. Her natural beauty made her easy to spot in a crowd, and as she grew older, she began a more risqué method of attaining income, dancing privately for lonely or particularly unsatisfied men at feasts late into the night. The sensual dancing and torment of her perfect body made her a constant demand for gathers or lonely men, and Eris found herself well paid for her skills, using the slight income to purchase anything she needed.
It ends in sunset gold?
Pets: List them. If your character has none, remove this section.
Pet Name: Runner Tybarus
Pet Appearance: A massive draft stallion, Tybarus is a deep jet black wall of muscle. 17 hands tall, with an exceptionally long mane of the same dark black, his only deviation from the color is a strange white blob over his left eye. He has been known to be decorated with beads or smears of paint dependent on his owner’s mood. This runner is impeccably cared for, evident in the healthy glow of his coat, his untangled mane and tail, and his proud, healthy stance. Tybarus is fast, when given the time to reach desired speed, lacking the agility of his smaller cousins, but making it up in the ability to run for long stretches.
Pet Personality: Fast and smart, this runner has been at Eris’s side since she gained the ability to take him in her teenage years, as is her tribe’s custom. Trained by Eris’s hand, he is faithfully devoted to the only woman who has ever been permitted to ride him, a keen aware runner. He is exceptionally patient, considering his young owners penchant for decorating and lounging on him. Fond of children, Tybarus’s temperament falls short on unfamiliar men, aloof in their presence and hostile when sensing his owner’s distress.
Pet Name: Ijit
Pet Appearance: This little blue is quite handsome for all his shortfalls, his tone a deep cobalt across his body, speckled with white flecks across his neck and his nose. His wingspan makes him look a little ungainly, matching his almost ferret-like length on his body. In flight, this silly creature has plenty of speed and agility, less in the way of stamina. When running on the ground, however, he maintains his ferret-ey cuteness, bounding and bouncing happily wherever he feels the need to go.
Pet Personality: Ijit can be defined in two ways. Affectionate, and dumber than a bag of rocks. He simply does not have the intellect that most fire lizards seem to possess, his constant curiosity getting him into trouble. He also does not learn lessons well, nor recognize the hostility of others. Often, he dodges the swipes and curses merrily, flittering back to his owner with the devotion of a small, stupid child. He is an adept fetcher, however, and if Eris can tell him what to get, he’ll damn near kill himself to get it for her, his devotion to his mistress unflagging.
Pet Name: Zeerya
Pet Appearance: This little green is the reason for the three long scars that decorate Eris’s stomach, after the girl found the lone egg in the depths of a cave inhabited by a cranky feline. A dusky olive tone with diamond shaped spots along the back of her neck in a more pure dark olive coloring, Zeerya seems as striped as the felines of the forests. Large for her color, Zeerya’s wings are impossibly large, unable to fold properly when not in flight, dragging when she rarely decides to walk, leading to knots of calloused and scarred flesh on the wing’s knuckles.
Pet Personality: This little green is as sharp as a whip, an endless source of information to Eris. Adept at scouting any area specified, as well as her quick and dutiful gift for delivering messages quickly, Zeerya is incredibly useful to Eris. The little green also has the unfortunate tendency to accompany Ijit on his own little adventures, babysitting and protecting the blue from stumbling into deeper trouble than he can handle.
Are there any colours you will not accept? Oh god… please no greens.
Are there any colours you would prefer? Why? No real preference.
Canon-only? No.
Queen-only? Nah.