Post by Briarwind on Oct 23, 2010 10:03:48 GMT -5
Whers were engineered by Kitty Ping's daughter, Wind Blossom.
Nocturnal because of their lamp-like reflective eyes, these creatures have a terrific sense of smell and are sometimes used in mines to find "bad air." Thick hides protect them from the harmful elements. Like their fire-lizard and dragon cousins, whers have jewel-like eyes. Their smoothed out eyes swirl with colors that reflect their emotions. Although later books in the series retcon the Wher inability to fly, the explanation for this is weak, and so this is being overruled on Shards of Glass. Whers can in fact speak, albeit at the level of a very young child for even the most intelligent cases, and communicate mainly by way of feelings or mental images. Dragons are generally offended when compared to their simpleminded cousins, and do not often initiate conversation with them unless it is required.
At birth, whers can Impress on a single trainer and can recognize when that person is in danger. It is important for the would-be handler to bond with their Whers using a 'blood-bond'. Generally this means the Handlers cuts their own hand or finger to allow the Wher to 'taste' them. The blood acts as a conduit to allow the Whers to form a stronger bond with their Handler. Bondings without the blood bond are not as successful or close as those with.
Once bonded, the whers will do everything in their power to protect that person. Whers bond on the deep telepathic level to their handlers as dragons do to their lifemates. A wher handler will only have one wher at a time. Bonded whers tend to be more intelligent than their non-bonded cousins, being able to learn and comprehend everything more easily when they are connected to the human mind.
However, unlike dragons, whers do not 'have' to Impress. They can live their life without the bond that is so essential to their cousins. These wild whers tend to be untrustworthy, unreliable, vicious animals,. Without a human there, the wher hatchlings will leave their mother and go wild. Generally if a Wher hatched from a domestic Wher does not bond with a Handler, they are killed. Otherwise, they will become vicious and unpredictable, quite often turning even on those who feed them.
-Taken from the WIKIPEDIA ARTICLE, with editing to tailor the information to Shards of Glass.
Nocturnal because of their lamp-like reflective eyes, these creatures have a terrific sense of smell and are sometimes used in mines to find "bad air." Thick hides protect them from the harmful elements. Like their fire-lizard and dragon cousins, whers have jewel-like eyes. Their smoothed out eyes swirl with colors that reflect their emotions. Although later books in the series retcon the Wher inability to fly, the explanation for this is weak, and so this is being overruled on Shards of Glass. Whers can in fact speak, albeit at the level of a very young child for even the most intelligent cases, and communicate mainly by way of feelings or mental images. Dragons are generally offended when compared to their simpleminded cousins, and do not often initiate conversation with them unless it is required.
At birth, whers can Impress on a single trainer and can recognize when that person is in danger. It is important for the would-be handler to bond with their Whers using a 'blood-bond'. Generally this means the Handlers cuts their own hand or finger to allow the Wher to 'taste' them. The blood acts as a conduit to allow the Whers to form a stronger bond with their Handler. Bondings without the blood bond are not as successful or close as those with.
Once bonded, the whers will do everything in their power to protect that person. Whers bond on the deep telepathic level to their handlers as dragons do to their lifemates. A wher handler will only have one wher at a time. Bonded whers tend to be more intelligent than their non-bonded cousins, being able to learn and comprehend everything more easily when they are connected to the human mind.
However, unlike dragons, whers do not 'have' to Impress. They can live their life without the bond that is so essential to their cousins. These wild whers tend to be untrustworthy, unreliable, vicious animals,. Without a human there, the wher hatchlings will leave their mother and go wild. Generally if a Wher hatched from a domestic Wher does not bond with a Handler, they are killed. Otherwise, they will become vicious and unpredictable, quite often turning even on those who feed them.
-Taken from the WIKIPEDIA ARTICLE, with editing to tailor the information to Shards of Glass.